#ifndef WDS_GAME_EDITOR_H_
#define WDS_GAME_EDITOR_H_

#include "editor/editor_main.h"
#include "input/keyboard.h"
#include "input/mouse.h"

namespace LuaPlus
{
	class LuaState;
}

class WDSGameEditor;
class WDSGame;

using namespace editor;


class WDSGameEditor : public EditorMain
{
public:
						WDSGameEditor(GameBase* pGame);
	virtual void		KeyPressed(input::Keyboard::KEY* pKey);	

};



#endif // WDS_GAME_EDITOR_H_